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Alex Casassovici tells Block.one about a platform that allows players to define and run their own challenges on their own terms
How would you describe your app?
Alex Casassovici: Azarus is a game challenge network. The idea is to let every player define and run their own challenges on their own terms. We have been working with publishers to get access to the best possible sources of data, letting us know what happens in games in almost real-time. This data is then “oraclized” to feed smart contracts that operate the challenges.
Where did your initial idea come from?
Alex Casassovici: When we started working on Azarus, the whole team aligned quite quickly around a thesis: “challenges” are the language of the gamer. Sixteen years ago, Xbox Live defined the first achievement network, later copied by Sony, Steam, Apple, and Android. Yet, that first step has aged as there is only so much that players will do for trophies. Games have been changing drastically from titles sold in retail boxes to long-lasting “live” games. In that context, retaining users is at least as important as acquiring new players. We realized that challenges wield an untapped power: to let players have even more fun with games they already love by putting some skin in the game. We also recognized that whatever we do must be done in partnership with publishers.
Can you introduce your team and tell us what makes it special?
Alex Casassovici: Our founding team, based in San Francisco, is comprised of seasoned gaming executives and entrepreneurs who believe blockchain will redefine relationships between game publishers and their customers. I’m Alex Casassovici and I’m a technologist and engineer who has built several companies around data telemetry and analysis. Andrew Lacy is a serial entrepreneur who has founded and led many successful startups, including Tapulous. Erik Whiteford is a seasoned game publishing executive who has led marketing efforts for brands including EA Sports, EA Games, 2K Sports, and Wargaming. Benjamin Devienne is a former academic researcher who has worked for EA, Ubisoft, Gameloft and Facebook.
What stage is the project at and what are your plans for scaling up?
Alex Casassovici: We went live for a first alpha-test in late September in partnership with Ubisoft on their flagship title Rainbow Six: Siege. Ubisoft designed and funded challenges, rewarding viewers watching Twitch streams while paying great attention to what was happening in a match. At the end of each match, a challenge would be generated, firing off a question on the viewer’s screen through a Twitch Extension running on top of the stream. The question would focus on a specific statistic, and viewers with the right answer would split the AZA credit pool set by the streamer. AZA credits can then be exchanged on azarus.io for in-game items. That first test was a tremendous success, proving that the mechanics were capturing attention at unprecedented levels.
Why did you decide to use blockchain technology, and specifically EOSIO?
Alex Casassovici: Shady sites have plagued the gaming universe for years, from fake codes and black markets, to illegal tournaments and gambling/betting platforms. In response, we built a platform that runs in the open, that’s sanctioned by publishers and that stays away from betting and gambling. Blockchain’s core value is to create trust across a group of people that have little to no reason to trust each other. Our AZA credit is a virtual currency, akin to the ones of actual games. It’s a measure of the time players spend on the platform and of their skills / understanding of the game. In that context, transparency means the platform works as a self-regulating community, with hundreds of users digging in the logs and debating over the rightfulness of the outcome. With EOSIO, users can interact with the blockchain without having to know how it works. That and its transaction speeds made it the best choice for us.
How has the EOS Community responded to your project?
Alex Casassovici: Block producers and exchanges have been very enthusiastic about the project. We’ve been working with some community members to help define the proper architecture that will allow us to move to the mainnet, as well as financial options to give us enough CPU / Bandwidth / RAM staked to support it. That support has been extremely helpful.
Stay tuned to our EOSIO Spotlight series where we’ll highlight some of the truly exceptional projects being built on our platform. If you have a project you’d like to share with us, please email firstname.lastname@example.org.
-Developer Relations team
#BuiltOnEOSIO: Azarus Takes Gaming ‘Challenges’ to a New Level on Blockchain was originally published in eosio on Medium, where people are continuing the conversation by highlighting and responding to this story.
위켄 눈여겨보고있는데 좋은소식이네요 ^^
Community | B캐피탈리스트 투자 유치 세션 진행
Community | B캐피탈리스트 투자 유치 세션 진행
Community | 토큰뱅크실체
안녕하세요 고객님. 신청해주신 순서대로 차례대로 OTP 초기화를 진행해드리고 있습니다. OTP 초기화가 진행된 후에 이메일 답장이 갈 예정이니 이메일 확인하신 후 재등록 진행해주시면 감사하겠습니다.
Community | OTP 초기화 신청했는데요
안녕하세요 고객님. 혹시 모바일에서 휴대폰 인증을 진행하신건가요? 토큰뱅크 휴대폰 인증의 경우에는 PC를 이용하여 진행해주셔야 합니다.
Community | 휴대폰 인증이 화면이 바뀌고 오류주소로 뜹니다
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